Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tPaPK-QaiSZ-Jip7a-hBe4h-G4R4M | 18/17/4 | 85.9 | 1.14 | 2026-06-29 19:25:56 · 38m 16s | |
| CSGO-Uxt59-NqiuQ-rFvEP-Rqwpe-wjNYE | 15/9/4 | 94.8 | 1.43 | 2026-06-14 20:13:05 · 28m 22s | |
| CSGO-5bCG4-Qd2zA-rvxjn-F728Z-8tQVP | 26/17/5 | 122.3 | 1.72 | 2026-06-14 19:31:48 · 33m 25s | |
| CSGO-hAQyp-7tkSt-SJOnN-NBoT9-HycBN | 26/25/10 | 98.5 | 1.27 | 2026-06-14 18:35:00 · 53m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.