Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MnHW3-OuZkh-6chkC-aKZDm-OijDA | 20/18/11 | 100.1 | 1.43 | 2026-07-02 19:48:04 · 36m 47s | |
| CSGO-UX3mS-3qXfR-hheAk-N2hpx-5CfyC | 9/15/5 | 75.7 | 0.73 | 2026-07-02 19:17:31 · 27m 27s | |
| CSGO-v9qFt-B3opG-hFe4N-Xc9xw-sLqRP | 11/20/5 | 56.9 | 0.61 | 2026-06-13 21:14:30 · 37m 36s | |
| CSGO-eJhd7-7ZoWc-RFBk6-ioPMc-6jK5O | 11/13/6 | 76.2 | 0.96 | 2026-06-13 20:34:49 · 27m 15s | |
| CSGO-7Bhr6-Nkeb2-hqDF4-uZpX8-Vp8eD | 19/13/6 | 95.0 | 1.42 | 2026-06-13 19:55:18 · 28m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.