76561198130064973
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-4.9%Peak single-match outcome anomaly 20.8/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 8 analyzed matches reads as variance, not a pattern.
3.3% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 7 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d8wkE-cjSPS-Hrj4O-bzheB-JoBhP | 20/18/4 | 97.5 | 1.30 | 2026-07-04 23:29:42 · 37m 23s | |
| CSGO-AF37s-cfmRr-NXFqb-v3kd8-eAFKO | 23/14/2 | 85.6 | 1.46 | 2026-07-04 22:43:43 · 39m 9s | |
| CSGO-SmFEL-yUbLL-qFPEN-NoETN-GS6yD | 35/24/5 | 115.1 | 1.69 | 2026-07-03 22:52:08 · 50m 29s | |
| CSGO-fACjd-5PWm5-E2i8j-jpnXq-43JPJ | 19/19/2 | 76.0 | 1.12 | 2026-07-01 22:35:07 · 37m 16s | |
| CSGO-CutNy-PG9Sd-JPKEH-TXpAf-dE4BO | 17/14/3 | 83.4 | 1.38 | 2026-07-01 21:18:21 · 33m 2s | |
| CSGO-7eXuw-hY5z5-VDH3e-FkrKe-VFxLA | 24/17/8 | 101.9 | 1.41 | 2026-07-01 19:22:22 · 43m 22s | |
| CSGO-5jaEa-AvBZS-E29vf-dPGQe-CuybE | 25/15/1 | 93.5 | 1.45 | 2026-06-27 19:17:04 · 40m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.