Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FfTSE-4ZGJW-oFYEJ-txKer-r3taL | 13/14/9 | 95.1 | 1.23 | 2026-07-01 18:43:13 · 31m 13s | |
| CSGO-dbacM-fMMCR-AGPGf-sC4YU-uQJLH | 23/17/9 | 111.1 | 1.53 | 2026-06-28 19:51:34 · 36m 4s | |
| CSGO-MSc5k-OroYv-U6vjC-YnRob-Y6TvD | 9/16/6 | 66.5 | 0.65 | 2026-06-28 19:10:41 · 34m 13s | |
| CSGO-VfGEB-WeHjY-RtOSS-HqcXj-iiQZQ | 31/20/5 | 94.9 | 1.58 | 2026-06-28 18:01:59 · 57m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.