Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WbKyT-3zNnq-khsVL-EF4qJ-hTsdA | 11/5/3 | 89.0 | 1.53 | 2026-07-05 19:45:49 · 21m 5s | |
| CSGO-4V2uK-ZuZG2-eSY3w-e4xZj-iiQZQ | 15/14/3 | 95.4 | 1.14 | 2026-07-05 19:16:49 · 25m 56s | |
| CSGO-WGjxs-Ooqov-SdM8Q-NHCEk-AEVjM | 9/10/5 | 80.5 | 1.00 | 2026-06-26 23:43:33 · 25m 16s | |
| CSGO-rwxLR-TpjXu-eFfZb-jkOVx-bMFyB | 15/14/8 | 83.7 | 1.18 | 2026-06-26 23:09:22 · 29m 22s | |
| CSGO-RGJyN-4vUpX-bkJkf-hkarS-qvuvE | 20/18/10 | 97.5 | 1.25 | 2026-06-26 22:20:56 · 43m 12s | |
| CSGO-zJbav-3pxY4-mzAJs-kpw8q-Q4zAC | 6/17/5 | 49.4 | 0.42 | 2026-06-26 21:43:53 · 31m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.