Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2bwMf-cbk9K-mox6e-ZZLuL-sbjsF | 16/13/4 | 78.3 | 1.30 | 2026-07-01 11:45:42 · 31m 1s | |
| CSGO-fYopP-zfXzb-FdN7A-HOUfB-8dKTK | 12/5/1 | 78.1 | 1.44 | 2026-07-01 11:19:31 · 23m 5s | |
| CSGO-qbraM-z2NvB-kMVir-K6rPs-nNjeC | 11/17/5 | 67.0 | 0.78 | 2026-06-24 14:28:38 · 30m 32s | |
| CSGO-BUA3K-udB7c-tCMAq-JXo2k-MPN2G | 12/19/5 | 65.6 | 0.76 | 2026-06-24 10:46:39 · 30m 22s | |
| CSGO-sap7P-Fo678-DNWe7-2WxMJ-dJxsP | 4/5/3 | 32.0 | 0.87 | 2026-06-13 17:29:55 · 20m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.