Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xrRtJ-Uz2k8-OF9fj-82hrA-XTKXL | 23/15/3 | 124.7 | 1.72 | 2026-07-05 11:23:24 · 28m 30s | |
| CSGO-LLsmO-x35hK-MNdp5-d2TVV-owGyB | 23/17/2 | 104.5 | 1.49 | 2026-07-01 19:51:41 · 36m 53s | |
| CSGO-xMw6K-tmL8K-WRq4t-ymzvR-dvV9G | 21/15/4 | 85.4 | 1.37 | 2026-06-23 18:40:32 · 39m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.