Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jrYiW-YF8L4-mT8mr-r2rjz-rquLA | 10/18/6 | 84.4 | 0.71 | 2026-07-01 21:25:14 · 36m 36s | |
| CSGO-b66V8-jE8Px-Q5JqJ-wxJqB-Q9jbN | 25/14/5 | 118.0 | 1.80 | 2026-06-22 20:05:30 · 36m 36s | |
| CSGO-ohaMA-S7yGY-xz4dG-DOinG-wwqVQ | 8/10/2 | 61.7 | 0.88 | 2026-06-21 21:25:08 · 29m 55s | |
| CSGO-MwFV9-sE3Fx-5X68L-mQCc4-dV4RG | 9/14/3 | 63.2 | 0.58 | 2026-06-09 19:31:35 · 21m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.