Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5ZrpJ-3EOrG-YjhUc-KZfCs-jDWPA | 23/12/3 | 117.5 | 1.75 | 2026-06-28 11:48:17 · 31m 41s | |
| CSGO-BJqbA-HtncQ-W9cCh-EmCuZ-b5EiJ | 15/14/6 | 75.7 | 1.18 | 2026-06-28 10:59:22 · 37m 44s | |
| CSGO-nkPyO-2SCTU-seUVv-oWUfW-462NF | 18/11/7 | 103.8 | 1.64 | 2026-06-26 20:34:01 · 21m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.