Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5dKnV-RHxJK-BYBL6-hXvTF-K9zkG | 28/15/5 | 105.9 | 1.71 | 2026-06-29 15:16:50 · 37m 20s | |
| CSGO-mJoRe-CYRBs-6dpyv-XP2XD-wADEB | 20/16/9 | 103.4 | 1.38 | 2026-06-23 20:11:57 · 34m 3s | |
| CSGO-kV8KV-FcYHX-aCh5m-nJmzO-AoaAB | 16/22/3 | 67.2 | 0.84 | 2026-06-22 20:12:55 · 49m 16s | |
| CSGO-2jXmk-judNN-SXa5H-FOKH2-ONCEB | 8/17/7 | 58.0 | 0.58 | 2026-06-20 13:04:45 · 30m 13s | |
| CSGO-rmruM-jOwPE-aStwd-79GSf-SP7rN | 20/26/6 | 71.8 | 0.89 | 2026-06-15 18:35:19 · 45m 48s | |
| CSGO-Fzayi-uLZrr-wcpo6-nSWh5-CebRF | 15/16/5 | 75.0 | 0.99 | 2026-06-13 17:34:34 · 38m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.