Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3tLBP-AbMF7-p4DA4-uP5SP-S7YpG | 14/17/6 | 100.1 | 1.07 | 2026-07-04 21:51:50 · 24m 59s | |
| CSGO-jrCVS-eCAq7-fkD7Z-9zXS2-RBUWJ | 16/12/3 | 86.8 | 1.31 | 2026-07-04 16:15:58 · 28m 13s | |
| CSGO-cRpXU-KAUuP-WcVKR-MU2au-KNc7L | 27/17/3 | 98.6 | 1.60 | 2026-06-29 22:07:35 · 30m 31s | |
| CSGO-6VKso-yXzP3-qrhWC-7w5j8-MVunC | 22/23/11 | 93.4 | 1.11 | 2026-06-23 20:01:07 · 52m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.