Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OCRDk-uExmn-tGCQ8-6wOZS-NSCpF | 16/9/7 | 111.4 | 1.65 | 2026-07-02 18:37:47 · 30m 2s | |
| CSGO-XHysw-JxEXx-QsGt8-TCtr5-VzZAB | 8/10/6 | 53.3 | 0.93 | 2026-07-01 22:26:44 · 29m 10s | |
| CSGO-cBy6K-LyRoQ-uURbH-Lv8z5-iBtKG | 6/17/5 | 51.2 | 0.50 | 2026-07-01 21:46:17 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.