Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-soWnS-uPPbR-TENP7-7RVfx-sLqRP | 10/16/5 | 68.8 | 0.76 | 2026-07-03 07:29:40 · 39m 22s | |
| CSGO-qUZ6w-Kffzx-YVhjb-WDnnT-qkSSH | 7/17/5 | 48.9 | 0.57 | 2026-07-03 07:29:40 · 38m 22s | |
| CSGO-Jdez5-khxP6-3s5S2-r98eb-FkBAA | 18/21/7 | 76.9 | 0.88 | 2026-06-15 13:57:26 · 47m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.