Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MurSo-txFy9-nJMRD-AuGnK-5naAB | 17/19/7 | 81.4 | 1.03 | 2026-07-04 18:38:20 · 41m 28s | |
| CSGO-OKU7a-YN3Fp-A5EWs-9ipQu-sXCAA | 7/15/3 | 55.6 | 0.55 | 2026-07-04 13:20:45 · 21m 10s | |
| CSGO-LAyvu-M7uJ9-xtDwS-6XVby-CCLwF | 17/10/5 | 90.1 | 1.45 | 2026-06-24 20:38:23 · 33m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.