Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HoV4K-VU7ic-F3R9c-oXVbh-DFAkE | 19/10/4 | 92.5 | 1.65 | 2026-06-26 19:27:51 · 33m 50s | |
| CSGO-pP7vK-7nQy2-p5GZ6-Yjker-e3AkE | 8/13/7 | 67.2 | 0.88 | 2026-06-20 13:17:38 · 21m 33s | |
| CSGO-hCBuQ-aWZVO-mVzUp-kn34h-2XmfO | 18/11/3 | 88.5 | 1.50 | 2026-06-17 18:21:28 · 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.