Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HMb8v-x3ndj-8kxpp-WodPt-rr74E | 14/14/3 | 71.6 | 1.08 | 2026-07-05 18:56:52 · 35m 40s | |
| CSGO-hVFn5-A3Y8F-SJcCY-dXOq8-Syv9H | 13/13/3 | 80.7 | 0.99 | 2026-07-05 18:20:22 · 29m 19s | |
| CSGO-2ORXT-vFW22-vNSEj-u7neH-R8diK | 13/14/8 | 88.3 | 1.19 | 2026-07-05 17:47:00 · 31m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.