Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iP6FU-eqW8J-Mo72j-xoGCH-FJiPK | 23/18/9 | 109.8 | 1.37 | 2026-07-07 02:34:22 · 33m 41s | |
| CSGO-LTCjf-v3TGR-4jdKK-SHwku-EWtrD | 11/15/5 | 69.7 | 0.92 | 2026-07-03 01:37:40 · 29m 59s | |
| CSGO-dC8r5-C9v8m-fZyQW-zUyi3-8AF4C | 27/19/6 | 93.3 | 1.37 | 2026-07-03 00:46:40 · 43m 19s | |
| CSGO-GPsdK-nVsfn-dyx9J-odzHO-ObCRE | 16/18/11 | 94.0 | 1.20 | 2026-06-29 02:39:44 · 32m 16s | |
| CSGO-ve2O5-UqeQw-5WFzn-5uJr4-LB6iL | 6/13/1 | 60.7 | 0.40 | 2026-06-29 02:14:13 · 18m 24s | |
| CSGO-kk9Mq-xVojH-fwQZc-69y5h-dE4BO | 29/13/3 | 128.0 | 1.84 | 2026-06-29 01:26:39 · 38m 34s | |
| CSGO-BVkHt-QrVp6-VwAv5-53dk3-GfhLJ | 11/11/6 | 88.7 | 1.20 | 2026-06-29 00:59:45 · 23m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.