Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FcmLh-cEo5L-vvoGH-vUpOj-ps68F | 13/13/2 | 77.1 | 1.14 | 2026-07-03 16:33:40 · 28m 46s | |
| CSGO-oppMt-Nmt4B-EkyUV-NuLcE-cdm2H | 15/17/5 | 64.3 | 0.90 | 2026-07-03 15:54:53 · 35m 3s | |
| CSGO-b6zAa-rJBi7-DZzro-tzCbJ-Vxw5G | 11/17/3 | 60.2 | 0.79 | 2026-07-02 13:12:00 · 33m 38s | |
| CSGO-4CKxd-Z8fPH-OW32v-nihfD-fKV5F | 19/16/3 | 76.4 | 1.23 | 2026-06-13 10:46:53 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.