Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n2yqh-P662e-yaCQL-MUAcf-pXNtQ | 18/14/3 | 92.1 | 1.25 | 2026-06-30 22:02:52 · 38m 43s | |
| CSGO-TR4Qz-E2zDP-P5uXh-Z8TFE-Zy3xK | 15/15/3 | 82.9 | 1.00 | 2026-06-30 21:25:39 · 32m 57s | |
| CSGO-yxfrU-jx7mJ-ikeB2-HQcjY-cF95Q | 5/15/3 | 37.0 | 0.24 | 2026-06-18 22:26:23 · 21m 22s | |
| CSGO-WtW4w-wTScW-juMwa-jsiUc-DuQVP | 11/18/9 | 66.3 | 0.75 | 2026-06-18 21:42:03 · 38m 39s | |
| CSGO-seMEO-fTnjD-CNOZX-dBEOG-U9JjC | 17/26/3 | 64.7 | 0.72 | 2026-06-17 22:21:04 · 49m 4s | |
| CSGO-WnPnk-uPjQa-JcDes-8tRna-KQM6H | 14/14/7 | 88.0 | 1.13 | 2026-06-17 21:51:11 · 26m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.