Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pUr33-ECbfh-S6WuJ-4fUtw-sNjeC | 16/18/7 | 92.9 | 1.02 | 2026-07-05 13:19:59 · 38m 35s | |
| CSGO-vw8EO-RtLLv-JHvFU-Ny8a7-ipxMM | 15/17/3 | 65.7 | 1.03 | 2026-07-01 12:38:47 · 29m 31s | |
| CSGO-sdKiG-aHwkq-cdvsX-kHTHw-4CZAB | 24/12/1 | 102.3 | 1.66 | 2026-06-21 02:32:23 · 32m 57s | |
| CSGO-3S4j3-4w6YR-acDvu-5cbys-7qahQ | 11/18/7 | 55.5 | 0.69 | 2026-06-19 21:43:08 · 38m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.