Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C7ees-xKKXu-OP7tO-JVaxF-cTKXL | 9/13/4 | 64.6 | 0.85 | 2026-07-04 11:50:55 · 23m 0s | |
| CSGO-CpVnk-z2L89-eFy7p-Tm62e-G6LHA | 7/18/0 | 39.1 | 0.37 | 2026-07-03 20:25:55 · 33m 49s | |
| CSGO-Xa3ib-RETPp-jwwxZ-GSbSG-9of4D | 12/10/5 | 76.3 | 1.18 | 2026-07-03 19:59:55 · 22m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.