Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GpJTF-4aair-Ope9z-jbtkK-9Sm6J | 12/14/5 | 76.8 | 1.10 | 2026-07-02 16:29:31 · 34m 33s | |
| CSGO-3uGLr-EZPCA-eCwF8-CyajN-AoaAB | 35/12/7 | 166.2 | 2.16 | 2026-07-02 15:39:21 · 46m 26s | |
| CSGO-BHhbh-ukBfV-9fnhN-uPcXE-8J5RG | 19/14/6 | 104.5 | 1.39 | 2026-06-27 13:58:44 · 31m 28s | |
| CSGO-uPznL-E538e-MT3yD-kSvji-xY2tJ | 17/12/3 | 115.7 | 1.61 | 2026-06-25 18:21:47 · 23m 26s | |
| CSGO-wwZCe-eZ8ya-9OLTH-hQrZz-YLaxJ | 25/11/1 | 138.6 | 2.03 | 2026-06-13 08:26:00 · 31m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.