Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-saMxm-8hynF-sQ6wb-CKSFs-TrJTK | 17/16/6 | 83.9 | 1.24 | 2026-07-06 09:19:58 · 41m 28s | |
| CSGO-6yLhR-nstJY-V9b75-R7HnD-fKV5F | 3/14/1 | 47.9 | 0.19 | 2026-07-06 08:54:11 · 19m 49s | |
| CSGO-cCUks-TArwN-Y2sXO-MezFA-QUeZH | 17/16/3 | 80.1 | 1.08 | 2026-07-05 22:34:08 · 32m 46s | |
| CSGO-keEBs-7rfat-4rzbA-WKVJG-cTKXL | 32/5/5 | 182.9 | 3.03 | 2026-06-29 08:25:15 · 23m 21s | |
| CSGO-xKrnD-VetvZ-bVrzU-EON2A-YLr7C | 33/15/7 | 138.6 | 2.00 | 2026-06-24 13:58:21 · 34m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.