Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mtXaG-5VZuG-V6Xjr-CrxdA-eyLwF | 21/12/5 | 96.5 | 1.51 | 2026-07-04 23:55:04 · 32m 45s | |
| CSGO-CmYrC-bzOpe-ZWShM-7EQp5-MBCYN | 9/16/5 | 59.4 | 0.82 | 2026-06-28 19:31:17 · 28m 10s | |
| CSGO-A4yB3-HwbPZ-qLHYQ-RJftD-ox6iL | 17/15/4 | 92.9 | 1.25 | 2026-06-27 18:49:18 · 38m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.