Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PDLpM-ec8Ax-utGFO-iJ2Co-xiHeB | 22/17/4 | 92.8 | 1.32 | 2026-07-07 02:34:31 · 32m 57s | |
| CSGO-KiHhH-HsowZ-fdd9o-8u8P9-LpphH | 17/19/4 | 82.3 | 0.99 | 2026-07-01 17:35:04 · 37m 39s | |
| CSGO-eUPFu-RZyPf-anWw5-Z852C-4cEZG | 15/12/5 | 92.0 | 1.30 | 2026-06-18 22:25:40 · 30m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.