Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8oacT-ARWzi-vYnG5-oprb8-LzHCF | 24/14/10 | 109.5 | 1.72 | 2026-07-01 21:00:34 · 40m 0s | |
| CSGO-XwiKs-S5pdz-d37Q3-Su8vH-hxfvN | 5/19/5 | 36.1 | 0.20 | 2026-07-01 20:26:01 · 31m 43s | |
| CSGO-9muUi-imJrT-AsdWr-hz4Wp-isMHA | 24/18/3 | 90.4 | 1.31 | 2026-07-01 19:37:52 · 39m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.