Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y7Akm-oP7KR-OYZRC-sAkTt-3rP3A | 16/25/8 | 68.8 | 0.71 | 2026-07-04 21:22:46 · 50m 55s | |
| CSGO-v95Mr-KROfE-mTL3j-Wxjdx-zqrqK | 11/9/4 | 87.8 | 1.23 | 2026-07-01 19:25:32 · 22m 19s | |
| CSGO-w5EYj-KsupF-8MbWH-K3hPa-fQ4qB | 14/12/3 | 71.1 | 1.06 | 2026-06-30 19:18:11 · 43m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.