Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QTdUv-Hwi7P-2iO2F-dzNYz-jVMQC | 11/18/2 | 50.4 | 0.63 | 2026-07-02 05:30:58 · 33m 40s | |
| CSGO-Hqhdm-6jX4i-EhdoC-VCmGz-CNnQD | 8/11/4 | 49.2 | 0.88 | 2026-07-01 06:37:37 · 30m 18s | |
| CSGO-FAM33-RQFOT-w4KEf-RxAZp-eDxHL | 6/14/2 | 65.9 | 0.59 | 2026-07-01 06:10:55 · 21m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.