Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z2nka-6OfAX-r4V5M-OKaeO-6GLXL | 22/13/4 | 108.5 | 1.58 | 2026-06-28 18:15:02 · 33m 36s | |
| CSGO-j2fzU-zzitL-k9cHo-47bsA-8dKTK | 23/25/11 | 100.7 | 1.23 | 2026-06-26 13:56:29 · 49m 53s | |
| CSGO-q3dV5-aZT6E-shPUw-74LHo-3De4D | 16/15/3 | 88.4 | 1.25 | 2026-06-26 13:10:27 · 33m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.