Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PwqtJ-O2Jxc-rWRZO-VmMqF-dTQNN | 18/10/5 | 115.0 | 1.71 | 2026-07-02 16:05:11 · 26m 18s | |
| CSGO-N6sGw-hjqi8-pOSQj-ESUoJ-8HsiB | 8/8/11 | 106.6 | 1.24 | 2026-06-30 15:43:00 · 20m 57s | |
| CSGO-jJF9s-37qx8-v33MV-xBYBn-xDmsF | 13/17/8 | 68.1 | 1.01 | 2026-06-28 21:01:02 · 41m 16s | |
| CSGO-iLd3b-7jRBj-ROqmX-a9Qzc-hQAfD | 7/15/9 | 49.8 | 0.75 | 2026-06-27 19:07:31 · 37m 10s | |
| CSGO-YCc9i-ULJvZ-a9sOH-vnPEE-4Sm6J | 14/13/7 | 66.1 | 1.13 | 2026-06-27 16:47:16 · 32m 11s | |
| CSGO-w9BKV-o8iyX-qXYOA-aaTtq-yXvzF | 14/11/10 | 81.0 | 1.26 | 2026-06-26 22:57:51 · 30m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.