Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jDO2F-e2FxQ-zpvPi-bRCaA-eosSJ | 9/9/5 | 76.5 | 1.11 | 2026-06-29 11:18:04 · 25m 11s | |
| CSGO-8hUf3-ME2ox-a7hGs-oGMb8-t9H5O | 11/17/3 | 56.5 | 0.71 | 2026-06-26 15:41:52 · 37m 48s | |
| CSGO-rYojD-Hz2wa-mJEXU-duwOt-vWHzN | 16/11/3 | 65.0 | 1.28 | 2026-06-26 15:07:49 · 30m 36s | |
| CSGO-3Jhnv-fMWFa-9vvqP-TG75u-YDERE | 15/12/3 | 74.4 | 1.23 | 2026-06-26 14:34:21 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.