Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-28WGu-RGr9N-G5JZt-pN3j3-C2WPA | 18/7/2 | 121.9 | 2.04 | 2026-07-05 17:13:16 · 22m 41s | |
| CSGO-aO9Mt-hNwqs-mKNGC-jora6-9AMsE | 17/14/1 | 87.1 | 1.22 | 2026-07-01 18:17:20 · 35m 10s | |
| CSGO-mms4c-22kpU-QO542-foypv-OrzUO | 12/9/5 | 78.4 | 1.30 | 2026-06-27 19:10:49 · 26m 50s | |
| CSGO-wx2ET-5VZnk-2FzsY-6TMGf-PupJN | 13/12/5 | 58.2 | 1.06 | 2026-06-15 20:09:25 · 35m 56s | |
| CSGO-N2YVV-DvFep-NSbO2-cUnw6-HLtCQ | 14/15/5 | 87.6 | 1.24 | 2026-06-15 16:50:23 · 32m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.