Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NMswj-MEf9r-JVzha-p4brm-OijDA | 8/17/6 | 51.3 | 0.65 | 2026-06-29 07:38:48 · 27m 48s | |
| CSGO-dhOAR-krcvt-3mUUQ-VPa7Y-NRz6A | 9/16/3 | 46.5 | 0.61 | 2026-06-25 10:23:47 · 28m 57s | |
| CSGO-o2PDp-eiqAD-ZREti-NcHcQ-66r4N | 21/19/11 | 123.4 | 1.41 | 2026-06-22 17:31:48 · 33m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.