Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jcKeU-Q8TU6-Xizp4-mKGb5-iBtKG | 20/8/4 | 128.3 | 1.90 | 2026-07-02 16:22:39 · 23m 56s | |
| CSGO-dh92M-WUOys-QZHRD-9iyOd-HZGOP | 4/21/7 | 39.9 | 0.26 | 2026-07-01 19:36:47 · 32m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.