Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CVdPj-xfWdB-oz4Jy-PsDxq-rWOpP | 22/20/10 | 93.8 | 1.33 | 2026-07-01 21:25:54 · 41m 5s | |
| CSGO-L74pO-oNzvy-4aUjG-f426E-Rd3AC | 10/15/1 | 52.5 | 0.65 | 2026-07-01 20:47:34 · 34m 23s | |
| CSGO-NXa6k-8qXrk-FSUaq-OE4f3-6ePNN | 6/16/6 | 64.6 | 0.60 | 2026-06-26 20:19:29 · 29m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.