Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XW9pR-uzezM-MLVyU-AOY86-Mzi5P | 20/19/10 | 89.3 | 1.23 | 2026-07-03 02:13:50 · 60m 44s | |
| CSGO-bcAyQ-a7vLs-trBOV-WcJ7Q-mG64E | 14/13/5 | 79.2 | 1.11 | 2026-07-01 09:39:44 · 29m 52s | |
| CSGO-vf7Y6-6JPXr-A9MYi-Dm7pA-BL4VH | 14/9/3 | 93.8 | 1.43 | 2026-06-25 14:22:31 · 30m 10s | |
| CSGO-P2oXT-BeTeD-Xrxmt-pcaju-v3SiA | 4/13/4 | 57.3 | 0.37 | 2026-06-24 19:23:39 · 23m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.