Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kOZnQ-HKhpt-6xLXf-rEDi8-qAXHK | 13/14/2 | 60.0 | 0.96 | 2026-07-06 15:10:07 · 32m 46s | |
| CSGO-Oa4Qx-5avUj-X55Pn-CHYTB-z9H5O | 13/12/1 | 59.5 | 0.94 | 2026-07-01 19:47:03 · 42m 4s | |
| CSGO-Aetj4-5m9ip-ENNmW-iSdeX-e6siB | 15/12/3 | 74.5 | 1.11 | 2026-06-25 06:55:44 · 37m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.