Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PFWvR-7pDbX-5W3un-pV4eL-hJQBD | 15/20/2 | 70.4 | 0.84 | 2026-07-03 21:52:45 · 29m 58s | |
| CSGO-DHZ8D-cRTNZ-eceCy-ByFLb-5jDFN | 15/16/8 | 93.6 | 1.16 | 2026-07-03 03:43:59 · 34m 39s | |
| CSGO-yN8cc-UbnNX-amiT5-9qQW7-TAqVQ | 15/18/8 | 78.7 | 1.00 | 2026-06-28 05:25:29 · 34m 55s | |
| CSGO-Pps2q-soid6-2y3eH-c8PaJ-Kn6nM | 14/13/1 | 65.7 | 0.97 | 2026-06-27 18:16:08 · 29m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.