Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kXO3c-TyObX-6ZWJu-R3Z6a-tuNkO | 6/16/12 | 52.9 | 0.53 | 2026-07-04 19:21:55 · 34m 8s | |
| CSGO-eZECt-GGJBN-d4vVe-5PGYi-ZOQmH | 16/20/8 | 57.5 | 0.91 | 2026-07-04 18:10:18 · 51m 24s | |
| CSGO-NCjo7-WBpQ4-b55mG-ZD2zL-do9aC | 11/9/6 | 72.7 | 1.12 | 2026-07-04 15:24:33 · 27m 33s | |
| CSGO-DwZzN-kKMFY-eWd3x-G3AwC-vJedJ | 14/12/6 | 78.7 | 1.19 | 2026-06-28 12:23:46 · 26m 8s | |
| CSGO-5ZrpJ-3EOrG-YjhUc-KZfCs-jDWPA | 12/17/3 | 73.7 | 0.93 | 2026-06-28 11:48:17 · 31m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.