Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wsotm-4AdJn-E67zV-uhBVw-vB3xK | 19/13/3 | 74.9 | 1.25 | 2026-07-04 21:29:50 · 32m 28s | |
| CSGO-HPPQZ-8a7We-TqQaQ-hNJfj-DOizO | 17/18/4 | 89.7 | 1.10 | 2026-06-20 13:11:44 · 32m 21s | |
| CSGO-ms3rj-DtbXU-9ohVH-Y6OvT-j7xbE | 10/13/1 | 70.0 | 0.86 | 2026-06-16 20:46:39 · 20m 43s | |
| CSGO-FRBdw-tVmsK-XSrcL-xCTT9-xo8vO | 22/13/4 | 79.1 | 1.32 | 2026-06-11 21:00:12 · 43m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.