Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rcKPN-SuNpd-p9rvn-PSakR-PGOJM | 34/7/1 | 180.8 | 2.71 | 2026-06-30 13:39:06 · 23m 38s | |
| CSGO-wSOuZ-Q8vuy-5fddk-RhRTz-52DVF | 17/13/3 | 99.4 | 1.41 | 2026-06-28 17:12:01 · 24m 53s | |
| CSGO-CuWLc-e4KVi-ajmht-K8rOO-nntOH | 5/13/0 | 37.5 | 0.21 | 2026-06-28 16:41:39 · 15m 31s | |
| CSGO-TGpMb-yJNjx-ccM6k-ZOhO6-aeruL | 13/19/3 | 59.3 | 0.79 | 2026-06-28 16:04:51 · 33m 58s | |
| CSGO-xRatX-YPUJR-3wOwG-QkexU-EaoYF | 15/16/1 | 73.1 | 0.89 | 2026-06-27 16:28:06 · 30m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.