Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q4unL-bwPcG-dOjiF-92vLk-3svoO | 6/20/3 | 41.1 | 0.29 | 2026-06-30 19:19:31 · 36m 47s | |
| CSGO-at63N-e58Nt-tPsK7-f8Rcv-ohtnC | 11/15/1 | 59.5 | 0.81 | 2026-06-29 17:04:07 · 31m 50s | |
| CSGO-Aq5cC-QMo3Y-kj7uk-yzPjB-y9qBE | 19/17/7 | 97.9 | 1.29 | 2026-06-19 00:01:08 · 37m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.