Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Awzme-cKFHB-2RDEk-h6HWo-QiHvM | 9/12/3 | 35.1 | 0.58 | 2026-07-01 14:00:03 · 38m 27s | |
| CSGO-qNCzY-8JiJb-eyTdv-UuXLT-uQJLH | 17/18/4 | 89.5 | 1.10 | 2026-06-28 11:57:34 · 34m 49s | |
| CSGO-Cx4vm-FYdn6-LpGY6-Bz4ni-c49oF | 23/12/3 | 129.1 | 1.81 | 2026-06-22 07:42:30 · 24m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.