Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EZjXG-POtev-7xthv-mvtCw-cW9LK | 14/19/5 | 91.6 | 0.95 | 2026-06-26 22:00:39 · 29m 18s | |
| CSGO-BVoN5-h23sL-tDZw9-ZwSLL-m9hWA | 14/18/5 | 66.9 | 0.95 | 2026-06-25 21:35:17 · 36m 37s | |
| CSGO-BCmzz-fX5tP-xVRYG-iDDOe-RZ8SA | 10/13/0 | 66.9 | 0.82 | 2026-06-25 21:03:30 · 28m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.