Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pxYTh-NzwWF-BYTXv-SDjOe-KFYXC | 14/17/1 | 57.2 | 0.92 | 2026-07-03 16:04:54 · 34m 0s | |
| CSGO-dczB5-SZDBA-QKNks-BrCkf-REDVF | 15/16/1 | 76.2 | 0.93 | 2026-07-03 06:39:24 · 31m 11s | |
| CSGO-NMswj-MEf9r-JVzha-p4brm-OijDA | 9/12/2 | 38.8 | 0.80 | 2026-06-29 07:38:48 · 27m 48s | |
| CSGO-JiKYS-dYt9J-hUAXc-tpU7f-GusnC | 12/15/3 | 62.5 | 0.83 | 2026-06-26 06:40:41 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.