76561198127746703
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.9%Peak single-match outcome anomaly 25.2/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
3.7% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 11 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z6xTK-XSbyf-un2HC-3o28S-TkkfO | 14/15/6 | 77.3 | 1.10 | 2026-07-05 18:13:02 · 31m 21s | |
| CSGO-zd58w-zP3Da-s926V-5CiGM-2SvPB | 18/9/6 | 90.7 | 1.67 | 2026-07-05 17:36:41 · 27m 17s | |
| CSGO-vyZyv-hKzEN-tkXGN-YdZka-wPdKP | 17/8/2 | 75.6 | 1.49 | 2026-07-03 22:25:19 · 38m 51s | |
| CSGO-ba8PP-t8Aox-h6uXn-b5akh-ZjLjC | 15/10/4 | 79.9 | 1.50 | 2026-07-03 21:54:26 · 27m 1s | |
| CSGO-j7qAV-47pqu-K5oGP-XfOYS-6a4mA | 11/13/6 | 72.3 | 1.08 | 2026-07-03 21:17:52 · 26m 35s | |
| CSGO-BbA9p-di9s6-iVYtE-xBv2O-DbtSJ | 15/10/5 | 91.7 | 1.44 | 2026-06-30 19:20:22 · 31m 6s | |
| CSGO-dTvuO-AZPJj-Gm3fq-WiSwC-4cEZG | 16/12/4 | 82.7 | 1.24 | 2026-06-30 18:43:30 · 34m 16s | |
| CSGO-6zXh2-FOLxA-i4syO-DnTL7-OUYkF | 20/9/2 | 102.7 | 1.63 | 2026-06-30 18:10:30 · 27m 37s | |
| CSGO-9qWWn-uNw5k-jvezV-GwXW3-cpxMM | 17/14/2 | 68.6 | 1.12 | 2026-06-27 21:53:16 · 41m 25s | |
| CSGO-cYn7c-Vn5T6-PdeEW-xjhWX-ca43L | 10/16/4 | 63.7 | 0.79 | 2026-06-20 16:43:37 · 39m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.