Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z4dkf-m9HFw-xPK8t-CLiVd-8EAkE | 13/16/2 | 64.2 | 0.92 | 2026-06-27 16:25:44 · 31m 33s | |
| CSGO-piNPG-xh5E6-QkhWU-owomh-WtTGQ | 8/16/3 | 55.2 | 0.41 | 2026-06-22 20:56:45 · 24m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.