Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mdNoB-e8GD2-e5S2h-mi3oJ-LdcNE | 21/15/0 | 99.1 | 1.49 | 2026-07-01 21:06:17 · 31m 18s | |
| CSGO-dxt3z-7mLU2-6e2Zc-AVQbC-z9H5O | 15/19/7 | 72.1 | 0.96 | 2026-07-01 20:16:57 · 38m 23s | |
| CSGO-VE4P3-vh8Z4-o6t7e-bxS5t-bCyDK | 14/10/4 | 72.0 | 1.25 | 2026-07-01 19:42:06 · 29m 21s | |
| CSGO-GaNxi-Zhi8C-QoOhS-ksANc-VQksF | 24/19/4 | 99.9 | 1.39 | 2026-06-29 22:02:51 · 36m 47s | |
| CSGO-FFHnt-PTwnO-xZJJG-VJSXz-dBLDR | 20/22/6 | 66.1 | 0.92 | 2026-06-29 21:07:01 · 46m 54s | |
| CSGO-ZfQMm-4O5LN-ujmAC-X23NX-oaM2G | 9/17/4 | 47.4 | 0.68 | 2026-06-29 20:29:45 · 33m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.