Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PJdyH-PMEhQ-mrwQk-KTmNm-MPN2G | 12/19/4 | 82.9 | 0.83 | 2026-07-04 14:59:43 · 29m 18s | |
| CSGO-P3DGR-75Es6-XoySp-eMAC8-qAXHK | 15/16/5 | 66.2 | 1.12 | 2026-07-02 10:18:01 · 35m 33s | |
| CSGO-bCzKn-9pfcx-x7Tza-dderV-XF95Q | 17/15/6 | 98.8 | 1.24 | 2026-06-29 16:55:48 · 31m 51s | |
| CSGO-vDtGX-dFumh-EKZvo-RmRnW-J6BxH | 23/25/11 | 92.7 | 1.15 | 2026-06-27 10:21:34 · 49m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.