Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q5hh6-bEnMa-NpSqh-fMbMA-uT2JE | 15/19/10 | 80.5 | 1.00 | 2026-07-05 05:57:04 · 39m 4s | |
| CSGO-d2o6G-QT8fe-oust2-TXTVt-A3VTB | 23/16/2 | 94.7 | 1.30 | 2026-07-05 05:17:00 · 36m 55s | |
| CSGO-NcKiy-uFLGD-NDKXx-pz9pt-FhnEM | 10/18/5 | 71.2 | 0.70 | 2026-06-28 16:41:03 · 29m 56s | |
| CSGO-BFnYH-wE9O8-W4t3T-A4nwr-aNLsE | 13/17/3 | 55.7 | 0.86 | 2026-06-28 16:03:36 · 31m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.